As a big-time fan of the Mass Effect series I completely
forgot that the Extended Cut was released on June 26th. That’s how
fed up with the game’s ending I was. I had completely distanced myself from the
game, because of its poor attempt at ending the series that had taken up nearly
100 hours of my life to complete.
I was disappointed that I had no idea how my squad mates got
back on the Normandy after trying to make a mad dash towards the beam that led
to the Citadel. I was angry that I had three choices that all led to the same
outcome. I was frustrated that I saw Joker flying away from a battle when the
galaxy needed him to stay and fight. I was infuriated when I saw Joker and EDI
step off the ship onto a new planet in an Adam-and-Eve-like rebirth as if to
suggest that synthetics are going to start mating with real-life organics.
After it was finished I just stared at my TV for 15 minutes with a look of
amazement and yelled, “That’s it?”
I wasn’t the only one who had these feelings. In fact
millions of Mass Effect 3 fans were furious at the ending. So furious that
there were rumors of people trying to file lawsuits with EA games, stating that
they falsely advertised that the ending of the Mass Effect series would be
fresh and unique for every player.
Bioware answered the call and promised a more thorough
ending that would explain all the questions that we’ve been having for the past
three months. This new, free Extended Cut would finally be able to put fans at
peace.
Like I said before, I had totally spaced that the extended
cut was coming out until I was getting ready to watch Netflix with my fiancé.
On my dashboard I saw the advertisement stating that the Extended Cut had
arrived. I’ve started to tone down my video game playing days so I was able to
hold in the anticipation. Not to mention I was still a little skeptical to
think that they were able to resurrect a butchered ending and make it better. I
was able to continue watching Netflix with the fiancé until it was midnight.
After she had gone back to her apartment I went back to my room to play it.
Before I started I needed to find out exactly where I should
start in order to get the maximum cut-scenes. I was told that I needed to
restart the mission where you take over the Cerberus base and defeat Kai Leng.
As I went through my saves I found that the two closest saves to that point in
the story was after the invasion of the Cerberus base, right before you head to
Earth and way before it when you’re just barely helping the Quarians. It was
almost a 9-hour difference between the two saves. I decided to start playing
the earlier one where I was helping out the Quarians, and only got about five
minutes into it before I realized, “This isn’t worth it. I want to know what
happens now.” So I rebooted the save from where I started “taking back Earth.”
I quickly changed the difficult to “Narrative” because there
was no way in Tuchanka I was going to fight through Earth on “Insanity” again.
I remember how long it took me to get past the part where you’re defending the missile
Makos. Those freaking Banshees took me hours to get past. So there I was
blasting away the buggers, but nothing dramatic had changed. I was starting to
get nervous that either my Extended Cut wasn’t working or this Extended Cut
really isn’t going to change anything.
I won’t go through all the nitty gritty details of
everything that was explained, but all I can say is that as I was playing the
final minutes of this game it seemed like every question that I had about the
ending was being explained to me right then. It’s like Bioware had read all the
articles and watched all the Youtube videos of fans raging about why they hated
the ending. At first I had hated The Child, because I felt it was some brand
new character that was introduced for the sake of telling me that this ending
is pathetic, but after listening to him explain my choices more thoroughly and
the consequences of those choices more descriptively I was able to empathize
more with bringing in a new character.
I ended the game by choosing the “Synthesis” route; where
organics and synthetics came together in order to bring about a more peaceful
galaxy. Organics became more advanced, and synthetics finally knew what it felt
like to be alive. It seemed appropriately just by the way I played my Mass
Effect game, but I’m very anxious to see what the other endings would have
played out like. The Extended Cut has made Mass Effect worth playing, and who
knows, maybe a few months down the road I will open up the trilogy again and
play for a different ending just to see what happens. Before the Extended Cut, I
had had no inkling to play the game again.
There weren’t many things to dislike about the extended cut,
but there were a couple of things that raised my eyebrows. I wasn’t too fond of
having every ending end with Shepard dying. Sure, there’s one ending that may
give you a little hope that Shepard survived, but for the most part Shepard is
revered as the savior of the galaxy, and that it was mandatory that he gave his
life up for it. I would have liked to have seen an ending where Shepard
survives, and is sitting on a beach with Garrus while a destroyed Reaper is
floating in the ocean. I’m not so much disappointed in this, because you can
never have a perfect ending. As long as the ending makes sense and is written
well, I can’t disagree too much with it.
Another thing I didn’t like was after you had made your
decision. While one of your squad mates narrates what happened after Shepard
made his choice you have some clips, but the majority is just a slide show.
During my synthesis ending I just saw a bunch of slides of Krogans rebuilding
their home world. I would have liked to have seen that actually be animated
out. I would have loved to hear the sound of machinery as the Krogans were
rebuilding their structures. I never got to see the Geth and the Quarians
rebuilding Rannoch as well. I don’t know what Bioware was going for during this
slideshow, but I was a little sad about it.
The positives of the Extended Cut far outweigh the negatives.
I’m glad that Bioware took the time to go back to the drawing board and make
this ending better. I was very skeptical when they said that they would keep
the same endings, and very surprised that they were able to still make it great
without completely changing everything. The thing I was most scared was that no
matter what choice you chose, the mass relays were going to be destroyed.
Instead they modified it to where the mass relays relayed the synthesis over
the galaxy. I’m not sure what happens in the other endings, because I haven’t
played it, but I’m sure it wasn’t as bad. The most important part is that it
brought back a peace of mind that Bioware really did have a good ending planned
out for this game. It was just poorly planned the first time. It’s reintroduced
my faith in this game, and just talking about it makes me want to go home and
start playing it again. Thank you, Bioware for having the humility to accept
criticism and answer the call of your fans. You did not disappoint.